Play Red Dead Redemption Pc

  1. Play Red Dead Redemption 2 On Pc

Red Dead Redemption shines on PC after PS3 emulator rendering upgrade. Alien: Blackout is a mobile game, unfortunately. Nvidia GeForce RTX 2060 Review. PC Gamer Newsletter.

Red Dead Redemption is unlike Grand Theft Auto IV in that it relies a lot more on decisions you make. Sure -- GTAIV also had you make the odd decision here and there. But Red Dead Redemption relies far more on this particular ever-popular, en vogue trait of sandbox games. You'll encounter a few overt decisions during the course of the game, but many choices you make are much more subtle. However, most of them have lasting statistical impacts, as well as permanent alterations on your honor and fame. You'll learn this in-game almost immediately upon going through the game's main events.

Fame and Honor are the two important in-game statistics to keep an eye on. Fame is the easier of the two statistical types to understand, since you earn Fame in fairly obvious ways. Fame is earned by completing tasks that will earn you higher and higher notoriety amongst the population of the wild west. So, if you complete a main game mission, help a stranger, win a duel or a gambling game, or complete a bunch of other tasks, you'll earn little bits of Fame. As you earn more and more Fame, your Fame level will increase. And the more your Fame increases (as in, the more famous you become), the more people know of your exploits, which unlocks more options for you. Increasing Fame to a certain degree is fairly unavoidable, but you'll need to partake in all the game has to offer to ultimately raise your Fame to untold levels.

Honor, on the other hand, is based more on specific actions than simply completing parts of the game. Honor is, indeed, more associated with choices than actions (though choices often come within the wider context of an action you're taking in the game). While you can't necessarily lose Fame, you can actually lose Honor, making it a two-way meter contingent entirely on how you conduct your business in-game. For instance, if you take a wanted prisoner alive, you'll earn positive Honor, but if you decide to coldly kill the prisoner instead, you'll earn negative Honor. Either choice has the same Fame-earning potential, but it's the Honor that's in question here.

Play Red Dead Redemption 2 On Pc

As you make decisions, earning or losing Honor and Fame, and go through all the game has to offer you, you'll realize that these choices have lasting impacts on the overall experience. Not only will you earn new titles for higher Fame and Honor (or lower Honor, for that matter), but characters in-game will begin to treat you a certain way. Maybe you'll even be able to earn special items, get discounts at stores, or the overall trust of the citizenry of the wild west by conducting yourself in a certain way. So make no mistake about it -- your actions should never be wanton. People won't forget what they've seen (or not seen) in-game, and they'll always act accordingly.

Other Tasks[edit]

In addition to the game's main missions, which makes up roughly three-fifths of the experience (according to the in-game completion percentage), there's a whole lot more to see. There's so much to see, in fact, that it's easy to become overwhelmed by it all. You may even be tempted to skip over a lot of the ancillary tasks in the game just so that you can see the end of Red Dead Redemption, and move on from there. But we implore you to resist these temptations. After all, such urges won't serve you well. A lot of the side quests, Challenges, and other optional missions and tasks in the game are a lot of fun to partake in. And more importantly, they expand the entire experience for you, giving you dozens of hours of new gameplay, and new ways to enjoy the Red Dead Redemption experience.

So, explore the entire map (or what's available to you at any given time in the game). Shoot animals, collect herbs and flowers, help strangers, catch wanted men with bounties over their heads, and sack the compounds of notorious gangs. That's only some of what you can do in the game other than main missions, and that's certainly not all of it. Not by any stretch of the imagination. The 'other tasks' in a game like this expand the experience for you, and that's a good thing. And do you want to know another good thing? All of these other tasks are covered in-depth in this very guide. So if you need help with bounties, or Challenges, or anything else, you needn't look any further than right here.

Comments
Red Dead Redemption
Developer(s)Rockstar San Diego[a]
Publisher(s)Rockstar Games
Producer(s)
Designer(s)Christian Cantamessa
Programmer(s)Ted Carson
Artist(s)
  • Joshua Bass
  • Daren Bader
  • Nick Trifunovic
Writer(s)
Composer(s)
  • Bill Elm
SeriesRed Dead
EngineRAGE
Platform(s)
Release
  • NA: May 18, 2010
  • PAL: May 21, 2010
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer
Play red dead redemption ps4

Red Dead Redemption is a Westernaction-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series, and was released for the PlayStation 3 and Xbox 360 in May 2010. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.

The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called 'Dead Eye' that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

Red Dead Redemption was developed over the course of five years and is one of the most expensive video games ever made. The game received critical acclaim for its visuals, dynamically-generated music, voice acting, gameplay, and story, and shipped over 15 million copies by 2017. It won several year-end accolades, including Game of the Year awards from several gaming publications, and is considered by critics as one of the greatest video games ever made. After the game's release, several downloadable content additions were released; Red Dead Redemption: Undead Nightmare, later released as a standalone game, added a new single-player experience in which Marston searches for a cure for an infectious zombie plague that has swept across the Old West. A Game of the Year Edition containing all additional content was released in October 2011. A prequel, Red Dead Redemption 2, was released in October 2018 to similar acclaim.

  • 1Gameplay
  • 2Synopsis
  • 3Development
  • 4Reception
  • 5Legacy

Gameplay[edit]

Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective. The player controls John Marston and completes missions, linear scenarios with set objectives, to progress through the story. Outside of missions, players may freely roam the open world. The player can interact with the environment and engage in combat with enemies, using various firearms. Different breeds of horses are the main forms of transportation, each with different attributes. These horses must be tamed in order to use them. The player can utilize trains for quick travelling, but they can also stop the train by threatening or killing the passengers or driver. The game's undeveloped land makes up the largest portion of the game world, featuring various rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns. Besides the American West, the player can also traverse a fictional Mexican state bordering the United States.[2]

In addition to following the main storyline, the player will witness and can take part in random events they encounter as they explore the game world. These include public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. For example, if a group of people ride into town firing guns in the air, Marston can kill them, and will receive a bonus of honor and fame for protecting the town. The player can also take part in optional side activities, most of which give the player money. These side activities include dueling, in which the player must be a faster draw than their opponent; bounty hunting, where Marston can hunt down bounties on wanted posters; herb collecting, which involves gathering exotic plants from around the game map for town medics; gambling, where people can be found playing games such as poker and Five Finger Fillet;[3][4] and hunting, in which the player can kill wild animals and skin their hides.[4]

Red Dead Redemption makes use of a morality system where players have the ability to gain positive or negative honor.[2] Honor can be gained by making morally positive choices, such as taking in an outlaw alive or saving a woman from a kidnapping. The player's overall honor standard is lowered for committing crimes or other negative choices. This works in conjunction with another system, fame, which affects how people react based on Marston's honor status. If Marston has little honor, non-player characters will feel insecure around them. If they have a high amount of honor, other characters will usually greet them and feel safe around them. They will also receive discounts in some stores, more pay for jobs and other bonuses.[2][5] A very low honor rating can result in a town's establishments closing their doors when Marston arrives. To combat this they can disguise themselves by wearing a bandana when performing criminal acts; alternatively, a very negative or criminal reputation warrants the player a large amount of respect and steep discounts from bandits and fencers at criminal hideouts, such as Thieves' Landing.[2]

Combat[edit]

Red Dead Redemption features a cover system that lets the player hide behind objects and reach out to fire on people and animals.

Gunfights are a major gameplay mechanic in Red Dead Redemption. The player can take cover, target a specific person or animal, blindfire, and free aim. Individual body parts can also be targeted, in order to take targets down non-lethally. When the player shoots an enemy, the game engine uniquely creates the AI reactions and movements depending on where they were hit. The player can choose from period-accurate weapons including revolvers, pistols, lever or bolt-action rifles, shotguns, sniper rifles, knives, explosives, lassos, mounted Gatling guns, and cannons.[6] Duels utilize a gunslinger gameplay mechanic known as Dead Eye. Dead Eye is a targeting system that is used in a bullet time-like manner, allowing the player to slow down time to place a precise shot or paint in multiple shots. When the targeting sequence ends, Marston automatically fires to all marked locations in extremely quick succession.[2]

Adopted from the Grand Theft Auto series, Red Dead Redemption has a modified wanted system. When the player commits a crime, such as killing people near witnesses, some will run to the nearest police station. The player can either bribe or kill them before they reach the station, negating any consequences. If a crime is committed near a lawman or constable, the wanted meter immediately appears along with a bounty count which increases with each crime committed. The higher the bounty, the more lawmen will be sent after the player. If they kill enough pursuers, then either U.S. Marshals or the Mexican Army, depending on their location, will be sent instead. To evade law enforcement in pursuit, the player must escape a circular zone until the wanted meter disappears. Alternatively, the player can kill all lawmen in a town to have the wanted meter disappear.[2] Regardless of whether they escape capture, a bounty is placed upon the player which will cause bounty hunters to come after them in the wilderness. It is impossible to surrender to these bounty hunters by putting away the player's weapon and standing still as they will kill them regardless. Only lawmen in towns and posses will accept surrenders. The law will continue to chase the player, unless they pay their bounty at a telegraph station or presents a pardon letter. When arrested, the player pays off their bounty, spends a certain number of days in jail depending on the severity of their crimes, and is then released. If the player does not have enough money to pay back the bounty, the law will assign bounty hunting activities to complete until enough money is earned.[2]

Multiplayer[edit]

Red Dead Redemption includes online multiplayer with a maximum of 16 players per session. Every multiplayer game, both free-for-all and team based, will begin with a Mexican standoff. Survivors of the standoff will be able to move to any part of the battlefield in preparation for respawning enemies. Crates in the environment contain extra weapons, ammo, and other powerups. Players can level up and complete weapon challenges which earn them rewards such as new character models, golden weapon skins, new titles, and new breeds of animal mounts.[7] Additional multiplayer modes were added via downloadable content (DLC). Stronghold is an attack or defend scenario, with teams switching roles as the round ends. It is included in the Liars and Cheats pack.[8] The Undead Nightmare pack included two new games modes: Undead overrun mode, and Land Grab. It also included eight new zombie characters.[9]

The free-for-all and team versions of Shootout mode both follow a traditional deathmatch scenario where players or teams must accumulate the most kills. Many capture the flag variants are also available. Hold Your Own is a traditional mode where each team has to defend their bag of gold from the enemy team whilst capturing the other. Grab The Bag has both teams attacking one bag placed in a section of the map. Gold Rush is a free-for-all variant, trying to grab and keep as many bags as possible. The multiplayer portion Red Dead Redemption also features open world gameplay.[2] All players in the server can form or join a group of other players, known as a posse, of up to eight players and take part in activities such as hunting or attacking computer-controlled gang hideouts or another player's posse.[10] In some game modes, players are unable to kill other players.[11][b]

Synopsis[edit]

Setting[edit]

Red Dead Redemption spans New Austin and West Elizabeth, two fictitious states of the United States, as well as Nuevo Paraiso, a fictitious Mexican state. New Austin and West Elizabeth are adjacent to each other and share a southern border with Mexico. Nuevo Paraiso is a Mexican state, separated from U.S. territory by the San Luis River. The game takes place primarily in the year 1911, featuring the final decade of the American Frontier and the cowboy and outlaw archetypes that shaped it. The landscape of the Wild West is beginning to fade and modern technologies like automobiles, machine guns, and oil drilling projects are beginning to appear.

Plot[edit]

The game begins in 1911, where former outlaw John Marston (Rob Wiethoff) is taken from his family by Bureau of Investigation agents Edgar Ross (Jim Bentley) and his partner, Archer Fordham (David Wilson Barnes), and will only be granted amnesty when he brings the remaining members of his old gang to justice. John is escorted to the town of Armadillo, and sets off to track down former ally Bill Williamson (Steve J. Palmer). He confronts Williamson and his men at their stronghold, Fort Mercer, only to be shot and left for dead. Local rancher Bonnie MacFarlane (Kimberly Irion) finds him critically wounded and takes him to her ranch for recovery. Several days later, John begins performing tasks and favors for various allies in exchange for their help with organizing an attack on Fort Mercer. John and his group then breach the fort and defeat Williamson's gang only to find that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former member of John's gang.

In Mexico, John sides with Mexican Army Colonel Agustín Allende (Gary Carlos Cervantes) and his right-hand man Captain Vincente de Santa (Hector Luis Bustamante), to help end a rebellion in return for Allende delivering Escuella and Williamson to him. However, Allende betrays John, who then sides with the rebels. With the initial help of elderly gunslinger Landon Ricketts (Ross Hagen), John, along with rebel leader Abraham Reyes (Josh Segarra) and one of his lovers, Luisa (Francesca Galeas), eventually turns the tide in favor of the rebels, killing de Santa and launching an assault on the El Presidio fortress. They find Escuella, who attempts to bargain for his life by revealing that Williamson has been under Allende's protection. John is given the option to either kill Escuella or turn him over to the Bureau. John and Reyes then take the fight to Allende, where Luisa is killed while trying to protect Reyes. As Allende's palace is stormed by the rebels, both he and Williamson flee, but are apprehended and killed. Reyes then takes charge of the local government and plans to advance on the capital, while John leaves to meet with the Bureau in Blackwater.

Ross and Fordham refuse to let John return to his family until he assists the Bureau in hunting down the only remaining member of his previous gang who is still active as an outlaw: its leader and John's surrogate father, Dutch van der Linde (Benjamin Byron Davis). John learns that Dutch has been forming a new gang of Native Americans, and after surviving several ambushes and thwarting a bank robbery, joins Ross, Fordham, and a group of U.S. soldiers in an attack on Dutch's hideout. During the assault, John chases Dutch up to a cliff, where the latter, mortally wounded, warns John that the Bureau won't let him have peace and then commits suicide by backing off the cliff.

John is released from his deal and returns home to his wife Abigail (Sophie Marzocchi) and son Jack (Josh Blaylock). John devotes his time tending to the ranch, having sworn to keep himself and his family away from the outlaw lifestyle forever. However, true to Dutch's word, Ross double-crosses John, and leads a combined force of soldiers, lawmen, and government agents after him. John fends off several waves of attackers and gets his family to safety, but stays behind to hold back the rest. Despite a valiant last stand, he dies after being shot numerous times by Ross and his men, and is buried by his family on the hill overlooking the ranch.

Three years later in 1914, following the death of his mother, Jack tracks down the now-retired Ross, and kills him in a duel, avenging his father and continuing the path of violence his father had tried to keep away from him. The fates of John's companions are later summarized in newspaper articles and NPC dialog: Reyes was consumed by power and became a tyrant, Bonnie MacFarlane eventually married, and Landon Ricketts died quietly in his sleep.

Development[edit]

Rockstar San Diego began to develop Red Dead Redemption in 2005. Development was conducted by a team of more than 800 people, including Rockstar San Diego's core team and staff from parent company Rockstar Games' studios around the world.[12] The game runs on the proprietary Rockstar Advanced Game Engine (RAGE), which was improved for the game to improve its draw distance rendering capabilities.[13] The Euphoria and Bullet software handle additional animation and rendering tasks.[14] Having exhausted the use of previous hardware on previous projects, Rockstar felt inspired after realising the potential power of the PlayStation 3 and Xbox 360.[15] Analyst estimations place the game's combined development and marketing budget between US$80 million and US$100 million, which would make it one of the most expensive video games ever made.[16]

The open world was created to represent iconic features of the American frontier. Key members of the game world product team took research trips to Washington and the Library of Congress in their extensive research on the American frontier.[17] They also captured a multitude of photographs, and analyzed various classic Western films.[14] The team considered creating the open world one of the most technically demanding aspect of the game's production, in terms of filling the world with enough content to interest players.[18] The team chose 1911 as the game's setting as they felt that exploring the transformation from 'the old West' into a modern world was intriguing.[13] The team viewed Red Dead Redemption as a spiritual successor to Red Dead Revolver,[19] and designed it to improve upon the gameplay mechanics. They sought to maintain the shooting mechanic and expand on other game features, attempting to achieve realism with every feature of the game.[14] In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.[20]

After an audition process, Rob Wiethoff was selected to portray John Marston.[21] The cast's performances were mostly recorded using motion capture technology, with additional dialogue and sound effects recorded in a studio.[22]Red Dead Redemption also features an original score, which was composed by Bill Elm and Woody Jackson, collaborating with each other over fifteen months.[23] Rockstar also consulted musicians who played traditional Western instruments, such as harmonica player Tommy Morgan.[24]

Though a technology demonstration was shown in 2005,[25]Red Dead Redemption was first formally announced by Rockstar Games on February 3, 2009.[26] The debut trailer was released on May 6, 2009, introducing the game's protagonist.[27] The game missed its original projected April 2010 release date, pushed back to May 18, 2010 to allow for further polishing.[28] To spur pre-order game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses. These included exclusive in-game outfits, weapons and horses,[29] as well as the game's official soundtrack.[30]

Additional content[edit]

Post-release content was added to Red Dead Redemption as downloadable content (DLC) packs. Outlaws to the End, released on June 22, 2010, added six new cooperative side missions for the game's multiplayer. The Legends and Killers pack was released on August 10, 2010; it added eight multiplayer characters from Red Dead Revolver, nine map locations, and a Tomahawk weapon. The Liars and Cheats pack was released on September 21, 2010; it added competitive multiplayer modes and mini-games, additional characters from the single-player game and the Explosive Rifle weapon.[31] The Hunting and Trading pack was released on October 12, 2010; it added a jackalope to the game's world, and some additional outfits.[32]Undead Nightmare, released on October 26, 2010, added a new single-player campaign with ghost towns and cemeteries full of zombies; in the game's story, players continue to assume control of John Marston as he searches for a cure to the zombie outbreak.[33] The Myths and Mavericks pack, released for free on September 13, 2011, added additional characters from the single-player campaign.[34][35]

A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360, on October 11, 2011 in North America and on October 14, 2011 internationally.[36] Additionally, Microsoft added the game to its backwards compatibility list for Xbox One platforms in July 2016.[37]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic95/100[38][39]
Review scores
PublicationScore
1UP.comA[40]
Edge10/10[41][c]
Eurogamer8/10[43]
Game Informer9.75/10[44]
GamePro[45]
GameSpot9.5/10[48]
GameSpy[46]
GameTrailers9.5/10[47]
IGN9.7/10[49]

Red Dead Redemption was released to critical acclaim. Review aggregator website Metacritic, which assigns a normalized rating in the 0–100 range, calculated an average score of 95 out of 100, indicating 'universal acclaim', based on 73 reviews for the PlayStation 3 version and 96 reviews for the Xbox 360 version.[38][39] Commercially, the game has also been very successful. By August 2011, the game had shipped over 11 million copies, 2 million of which were retail units of Undead Nightmare.[50] As of February 2017, Red Dead Redemption has shipped over 15 million units.[51]

Many critics praised the landscape, environment and graphics of Red Dead Redemption. Erik Brudvig of IGN lauded the environmental details, noting the player can even scare a flock of birds from the bushes as they ride past. He also noted that the game's dynamic events, weather and ambient sounds provide a rich experience for players. He summarized by stating 'you can also expect a fantastic game that offers the Western experience we've all been waiting for.'[49]Game Informer called the scenery 'breathtaking', and the cinematic cutscenes 'vastly improved' over Grand Theft Auto IV, and named it the 'best-looking Rockstar game to date'.[44]

The portion of the game in which Marston enters Mexico was acclaimed by critics and players. The usage of the song 'Far Away' by José González led to the scene being regarded as 'perfect' and 'beautiful' by gaming journalists.[52] (0:30)

The music, sound and voice acting in the game was also widely praised and spoken about. It won the Best Original Music and Best Voice Acting awards from GameSpot.[53][54] When talking about the sound design of Red Dead Redemption, Game Informer said 'From pitch-perfect gunshots to the daunting rumble of prairie thunderstorms, the remarkable attention to audio detail brings the world to life'.[44]

Critics and reviewers spoke about the successful use of the game engine, and made similarities of the controls and physics to the Grand Theft Auto series. Game Informer said that Rockstar '[transposed] the Grand Theft Auto gameplay template onto a Wild West setting'.[44]Good Game reviewer Stephanie 'Hex' Bendixsen said that '[Rockstar] really looked at what people liked and didn't like in their game design from [Grand Theft Auto IV], and included it here'.[55]Eurogamer's Simon Parkin felt Red Dead Redemption successfully 're-clothes' the Grand Theft Auto framework in an 'exciting, distinct and expertly realised scenario'.[43]

The multiplayer aspect of Red Dead Redemption received mixed commentary from critics. GamePro's Will Herring praised the variety of multiplayer modes and the open gameplay, but noted that it put more responsibility on the players for keeping the game interesting.[45] Justin Calvert of GameSpot also gave high marks for the game's variety of multiplayer modes, but felt that there was a lack in customization options for players.[48] In a more critical view of multiplayer, Scott Sharkey of 1UP.com noted that games can suffer from griefing[b] due to the open nature of multiplayer gameplay. He also criticized the leveling and unlocking aspects, noting that 'The first few minutes spent as a toothless miner riding a balky mule can be pretty humiliating'.[40]G4TV's Jake Gaskill echoed this sentiment. He noted that the game often respawns players in a similar location to their death, which allows the killing player to repeatedly grief the other player.[56] Rockstar has since added a feature which allows for players being griefed to transport to another area upon respawn.[57]

Accolades[edit]

Since its release, Red Dead Redemption has received a large number of awards. It won several Game of the Year awards from media outlets such as GameSpy,[58]GameSpot,[59]Good Game,[60]Computer and Video Games,[61] and Machinima,[62] among others.[63][64] The game's music also received awards for its original score from GameSpot,[53] Machinima.com,[62] and Spike TV.[65]José González also received an award from Spike for his original song 'Far Away'.[65] The graphics received honors at the Korean Games Conference,[66] and from the television program Good Game.[67]Red Dead Redemption: Undead Nightmare also received Best Downloadable content awards from Spike TV,[65] G4 TV[68] and Game Revolution.[69] At the 2010 Spike Video Game Awards, Red Dead Redemption won the Game of the Year, Best Song in a Game ('Far Away' by José González), Best Original Score and Best DLC (Undead Nightmare) awards.[65]Red Dead Redemption was not nominated for any of the jury based awards at the BAFTA Video Game Awards due to Rockstar's refusal to submit the title for consideration; BAFTA cannot enter games without permission from the developers and publishers.[70][71]

List of awards and nominations for Red Dead Redemption
YearAwardsCategoryOutcomeRef
2010GameSpot Best of 2010Best StoryWon[72]
Best New Character (John Marston)Won[73]
Best AtmosphereWon[74]
Best Original MusicWon[53]
Best Voice ActingWon[75]
Best Improved SequelWon[76]
Best Writing/DialogueWon[77]
Best EndingWon[78]
Best Action/Adventure GameWon[79]
Best PS3 GameWon[80]
Best Xbox 360Won[81]
Game of the YearWon[82]
Best Downloadable Content (Undead Nightmare)Nominated[83]
Best Graphics, ArtisticNominated[84]
Best Sound DesignNominated[85]
Best Original Game MechanicNominated[86]
IGN Best of 2010Funniest Game (Xbox 360) (Undead Nightmare)Won[87]
Best Story (PlayStation 3)Won[88]
Best Character (PlayStation 3) (John Marston)Won[89]
Best Story (Xbox 360)Nominated[90]
Coolest Atmosphere (Xbox 360)Nominated[91]
Best Character (Xbox 360) (John Marston)Nominated[92]
Best Visuals (Xbox 360)Nominated[93]
Best Horror Game (Xbox 360) (Undead Nightmare)Nominated[94]
Best Xbox 360 Game of the YearNominated[95]
Funniest Game (PlayStation 3) (Undead Nightmare)Nominated[96]
Coolest Atmosphere (PlayStation 3)Nominated[97]
Most Addictive Game (PlayStation 3)Nominated[98]
Best Visuals (PlayStation 3)Nominated[99]
Most Bang for Your Buck (PlayStation 3)Nominated[100]
Best Horror Game (PlayStation 3) (Undead Nightmare)Nominated[101]
Best PS3 Game of the YearNominated[102]
GameSpy Game of the Year 2010Best Action Adventure Game of the YearWon[103]
Overall Game of the YearWon[104]
Game of the YearWon[65]
Best Song in a Game ('Far Away' by José González)Won
Best Original ScoreWon
Best DLC (Undead Nightmare)Won
Best Original GameWon
Best Zombie Game (Undead Nightmare)Won
Studio of the Year (Rockstar San Diego)Nominated[105]
Character of the Year (John Marston)Nominated
Best PS3 GameNominated
Best Action Adventure GameNominated
Best GraphicsNominated
Best Performance by a Human Male (Rob Wiethoff as John Marston)Nominated
201114th Annual D.I.C.E. AwardsAction Game of the YearWon[106]
Outstanding Achievement in Art DirectionWon
Outstanding Achievement in Game Play EngineeringWon
Outstanding Character Performance (Rob Wiethoff as John Marston)Won
Outstanding Achievement in Game DirectionWon
Game of the YearNominated
Outstanding Innovation in GamingNominated
Outstanding Achievement in Sound DesignNominated
2011 British Academy Video Games AwardsGAME Award of 2010Nominated[107]
11th Annual Game Developers Choice AwardsGame of the YearWon[108]
Best Game DesignWon
Best TechnologyWon
Best AudioWon
Best WritingNominated
20122012 Spike Video Game AwardsEntertainment Weekly and Spike VGA Best Game of the DecadeNominated[109]
2016Giant Bomb's 2016 Game of the Year AwardsXbox One Backwards Compatible Game of the YearNominated[110]

John Marston[edit]

GameSpot and IGN named John Marston the year's best new character.[111][112] He also was a nominee for character and voice acting awards at the 2010 Spike Video Game Awards[113] and 14th Annual D.I.C.E. Awards.[114] In 2013, Complex remembered Rob Wiethoff's voice acting performance as the second best in a video game.[115]Network World stated John 'is a complicated character, having been a bad person who is trying to make things right.'[116]The New York Times stated that '[John] and his creators conjure such a convincing, cohesive and enthralling re-imagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.'[117] Marston has been included in multiple lists of top video game character traits.[118][119][120][121][122][123] GamesRadar placed the character fifth in their list of best game characters of the generation,[124] and GameSpy called John Marston a noticeable omission from the 2011 Guinness World Records Gamer's Edition's top 50 video game characters.[125]

Legacy[edit]

Critics concurred that Red Dead Redemption was one of the best games of the seventh generation era of video game consoles.[126] Dan Whitehead of Eurogamer wrote that he hoped the eighth generation of consoles would offer 'similarly powerful experiences'.[127]IGN ranked the game third on its 2011 list of the top modern video games,[128] and seventh on its 2014 list of the best games of the generation.[129]GamesRadar listed Red Dead Redemption at second on its list of the best games of all time, in February 2013,[130] and sixth on its list of the best video game stories, in July 2013.[131] In September 2013, the game was ranked the fifth best PlayStation 3 game,[132] and the seventh best Xbox 360 game, by IGN.[133] In November 2013, the game was ranked at fourth and eighth place on Eurogamer and Hardcore Gamer's list of the best games of the generation, respectively.[126][134] In January 2014, Computer and Video Games ranked the game at number fifteen on its list of the best games of the generation.[135] In June 2014, the game placed at number five on IGN's list of the 'Games of a Generation: Your Top 100' as voted by readers of the site.[136] In August 2014, the game placed seventh on Good Game's Top 100 list.[137]PlayStation Official Magazine declared Red Dead Redemption the third best PlayStation 3 game of all time in March 2015.[138] In July 2015, the game placed 10th on USgamer's The 15 Best Games Since 2000 list.[139]

Prequel[edit]

In March 2013, Karl Slatoff, president of Take-Two Interactive, revealed that the company has an 'extensive pipeline of unannounced titles in development' and mentioned that the Red Dead franchise was important to the company.[140] Concept art for a future game in the series was reportedly leaked online in April 2016.[141] Images released by Rockstar in October 2016 sparked speculation regarding a sequel.[142][143] The game, Red Dead Redemption 2, was officially announced by Rockstar that same month and was released on the PlayStation 4 and Xbox One on October 26, 2018.[144]

References[edit]

Notes

  1. ^Additional work by Rockstar North, Rockstar Leeds and Rockstar New England.[1]
  2. ^ abRockstar addressed the game's griefing problem by introducing a Friendly Free Roam in an update on October 23, 2010.[11]
  3. ^Edge originally gave the game 9/10,[42] but retroactively changed the score to 10/10.[41]

Footnotes

  1. ^Rockstar San Diego (May 18, 2010). Red Dead Redemption. PlayStation 3 and Xbox 360. Rockstar Games. Level/area: Credits.
  2. ^ abcdefghRockstar San Diego (2010). Red Dead Redemption Game Manual(PDF). Rockstar Games. Retrieved April 10, 2013.
  3. ^R* Y (November 16, 2010). 'Rockstar Games Tips: Becoming an Ace Online Poker Player (Red Dead Redemption: Undead Nightmare Collection / Liars and Cheats Pack)'. Rockstar Games. Retrieved April 4, 2013.
  4. ^ abMcWhertor, Michael (May 28, 2009). 'Red Dead Redemption Eyes-On Impressions'. Kotaku. Retrieved April 10, 2013.
  5. ^Cocker, Guy (January 28, 2010). 'Red Dead Redemption Hands-On—Xbox 360 Previews at GameSpot'. GameSpot. Archived from the original on June 1, 2010. Retrieved March 29, 2010.
  6. ^'Features: Weapons'. Rockstar Games. Retrieved March 29, 2010.
  7. ^Yoon, Andrew (April 8, 2010). 'Red Dead Redemption's online 'Multiplayer Free Roam' revealed'. Joystiq. Retrieved April 8, 2010.
  8. ^Bramwell, Tom (August 27, 2012). 'Red Dead's Liars and Cheats Pack dated'. Eurogamer. Retrieved April 10, 2013.
  9. ^Yin-Poole, Wesley (October 22, 2010). 'Rockstar details RDR's Land Grab Mode'. Eurogamer. Retrieved April 10, 2013.
  10. ^R* Q (April 8, 2010). 'Multiplayer in Red Dead Redemption'. Rockstar Games. Archived from the original on August 15, 2017. Retrieved April 8, 2010.
  11. ^ abR* Q (October 8, 2010). 'Friendly Free Roam, Coming Very Soon to Red Dead Redemption Multiplayer'. Rockstar Games. Retrieved October 18, 2016.
  12. ^Ingham, Tim (May 16, 2010). 'News: Red Dead Redemption gets another winning review'. Computer and Video Games. Future plc. Archived from the original on September 4, 2014. Retrieved June 19, 2012.
  13. ^ abCabral, Matt (April 7, 2010). 'Interview: Christian Cantamessa – Red Dead Redemption'. GameFan. Archived from the original on September 26, 2014. Retrieved September 26, 2014.
  14. ^ abcStaff (February 11, 2010). 'Red Dead Redemption Exclusive Q&A'. GameSpot. CBS Interactive. Archived from the original on August 28, 2014. Retrieved August 29, 2014.
  15. ^Onyett, Charles (May 8, 2009). 'Red Dead Redemption: A Man and His Horse'. IGN. Ziff Davis. p. 1. Archived from the original on September 24, 2014. Retrieved September 24, 2014.
  16. ^Schiesel, Seth (May 16, 2010). 'Video Game Review - 'Red Dead Redemption' Brings Old West to Life'. The New York Times. The New York Times Company. Archived from the original on February 28, 2014. Retrieved September 4, 2014.
  17. ^Onyett, Charles (May 8, 2009). 'Red Dead Redemption: A Man and His Horse'. IGN. Ziff Davis. p. 3. Archived from the original on October 6, 2014. Retrieved September 24, 2014.
  18. ^Onyett, Charles (May 8, 2009). 'Red Dead Redemption: A Man and His Horse'. IGN. Ziff Davis. p. 2. Archived from the original on October 6, 2014. Retrieved September 24, 2014.
  19. ^James, Dean. 'Five Years Later, Where Is Red Dead Redemption 2?'. Attack of the Fanboy. Modern Media Group LLC. Retrieved April 30, 2016.
  20. ^GameSpot Staff (May 10, 2010). 'Breaking in the Digital Horses of Red Dead Redemption'. GameSpot. CBS Interactive. Archived from the original on October 5, 2014. Retrieved October 5, 2014.
  21. ^Stafford, Patrick (June 19, 2013). 'What happened to John Marston'. Polygon. Vox Media. Archived from the original on September 24, 2014. Retrieved September 14, 2014.
  22. ^Murray, Charlie (January 4, 2011). 'Rob Wietoff (AKA John Marston) Nave360 Interview'. Nave360. Archived from the original on October 5, 2014. Retrieved October 5, 2014.
  23. ^Stuart, Keith (May 26, 2010). 'Redemption songs: the making of the Red Dead Redemption soundtrack'. The Guardian. Guardian Media Group. Archived from the original on September 4, 2014. Retrieved August 17, 2014.
  24. ^R* Q (July 28, 2010). 'Behind the Scenes of the Red Dead Redemption Soundtrack'. Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved October 5, 2014.
  25. ^Rockstar Games (May 26, 2007). 'Red Dead Redemption 2005 Teaser'. YouTube. Archived from the original on June 20, 2010. Retrieved May 12, 2010.
  26. ^Robinson, Martin (February 4, 2009). 'Red Dead Redemption Announced'. IGN. Archived from the original on September 4, 2014. Retrieved April 3, 2013.
  27. ^Goldstein, Hilary (May 8, 2009). 'Five Reasons to Love Red Dead Redemption'. IGN. Ziff Davis. Archived from the original on June 19, 2018. Retrieved June 5, 2018.
  28. ^Jackson, Mike (March 4, 2010). 'News: Red Dead Redemption delayed to May'. Computer And Video Games. Archived from the original on September 4, 2014. Retrieved June 19, 2012.
  29. ^R* Q (February 9, 2010). 'Red Dead Redemption Exclusive Pre-Order Bonuses: The Referendum, The Golden Guns, The War Horse and More'. Rockstar Newswire. Rockstar Games. Archived from the original on September 4, 2014. Retrieved August 16, 2014.
  30. ^R* Q (April 8, 2011). 'Red Dead Redemption: Deadly Assassin Outfit, Golden Guns Weapon Pack and War Horse Now Available on Xbox LIVE and PlayStation Network'. Rockstar Newswire. Rockstar Games. Archived from the original on September 4, 2014. Retrieved April 4, 2013.
  31. ^Totilo, Stephen (July 8, 2010). 'Red Dead Redemption Adding Zombies, Multiplayer Poker, More'. Kotaku. Gawker Media. Archived from the original on October 5, 2014. Retrieved April 10, 2013.
  32. ^R* Q (October 5, 2010). 'Free Hunting and Trading Outfits Pack for Red Dead Redemption Coming October 12th'. Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved October 6, 2010.
  33. ^Reparaz, Mikel (October 14, 2010). 'Red Dead Redemption – Undead Nightmare hands-on'. GamesRadar. Future plc. Archived from the original on October 5, 2014. Retrieved October 15, 2010.
  34. ^R* Y (June 6, 2011). 'FREE Fan Appreciation DLC for Red Dead Coming Soon'. Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved June 19, 2012.
  35. ^R* S (September 1, 2011). 'Release Date & Details on the Free Red Dead Redemption Myths and Mavericks Bonus Pack'. Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved June 17, 2014.
  36. ^Goldfarb, Andrew (September 14, 2011). 'Red Dead GOTY Edition This Fall'. IGN. Ziff Davis. Archived from the original on October 5, 2014. Retrieved October 5, 2014.
  37. ^Frank, Allegra (July 5, 2016). 'Red Dead Redemption will finally be backward compatible with Xbox One'. Polygon. Retrieved July 5, 2016.
  38. ^ ab'Red Dead Redemption for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved October 3, 2010.
  39. ^ ab'Red Dead Redemption for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved May 17, 2010.
  40. ^ abSharkey, Scott (May 17, 2010). 'Red Dead Redemption Review'. 1UP. Archived from the original on June 30, 2012. Retrieved May 17, 2010.
  41. ^ ab'The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10'. Edge Magazine. Future Publishing. Retrieved February 22, 2014.
  42. ^Edge Staff (May 17, 2010). 'Review: Red Dead Redemption'. Edge Online. Archived from the original on September 8, 2012. Retrieved May 18, 2010.
  43. ^ abParkin, Simon (May 17, 2010). 'Red Dead Redemption Review'. Eurogamer. Retrieved October 4, 2010.
  44. ^ abcdBertz, Matt (May 17, 2010). 'Rockstar Wrangles The Best Video Game Western Of All Time'. Game Informer. GameStop. Retrieved October 1, 2014.
  45. ^ abHerring, Will (May 7, 2010). 'Red Dead Redemption review from GamePro'. GamePro. Archived from the original on May 22, 2010. Retrieved May 17, 2010.
  46. ^Tuttle, Will (May 19, 2010). 'Red Dead Redemption - Xbox 360'. GameSpy. Retrieved May 19, 2010.
  47. ^'News: Red Dead Redemption Review'. GameTrailers. May 17, 2010. Retrieved May 17, 2010.
  48. ^ abCalvert, Justin (May 18, 2010). 'Red Dead Redemption Review'. GameSpot. Retrieved June 19, 2012.
  49. ^ abBrudvig, Erik (May 17, 2010). 'Red Dead Redemption Review'. IGN. Ziff Davis. Retrieved May 17, 2010.
  50. ^Graft, Kris (August 8, 2011). 'Take-Two: Red Dead Redemption Ships 11M Units'. Gamasutra. Retrieved August 10, 2011.
  51. ^Makuch, Eddie (February 7, 2017). 'Red Dead Redemption Shipped 15M Copies; Take-Two Promises Major Marketing For Sequel'. GameSpot. CBS Interactive. Retrieved February 7, 2017.
  52. ^Sources that compliment the usage of the song 'Far Away' during gameplay include:
    • Serrels, Mark (December 24, 2010). 'Gaming Moments of 2010 #1: Red Dead Redemption'. Kotaku. Gawker Media. Retrieved December 9, 2014.
    • Plunkett, Luke (June 8, 2010). 'My Highlight Of Red Dead Redemption Is...This Song'. Kotaku. Gawker Media. Retrieved December 9, 2014.
    • Cundy, Matt (July 5, 2010). 'Amazing. It's another classic gaming moment, courtesy of Rockstar'. GamesRadar. Future plc. Retrieved December 9, 2014.
    • Houghton, David (July 9, 2010). 'Red Dead Redemption's most perfect moment, ruined by Red Dead Redemption'. GamesRadar. Future plc. Retrieved December 9, 2014.
  53. ^ abc'Best Original Music - The Best Games of 2010'. GameSpot. Archived from the original on December 20, 2010. Retrieved April 9, 2013.
  54. ^'Best Voice Acting - The Best Games of 2010'. GameSpot. Archived from the original on December 17, 2010. Retrieved April 9, 2013.
  55. ^Good Game (May 31, 2010). 'Good Game stories — Red Dead Redemption'. Australian Broadcasting Corporation.
  56. ^Gaskill, Jake (May 17, 2010). 'Red Dead Redemption Review'. G4TV. Retrieved May 18, 2010.
  57. ^'The Escapist: Forums: The News Room: Rockstar Bringing New Law to Red Dead Redemption's Multiplayer'. Retrieved March 8, 2014.
  58. ^'GameSpy Game of the Year 2010'. GameSpy. Retrieved June 19, 2012.
  59. ^'GameSpot Game of the Year 2010'. GameSpot. Archived from the original on June 19, 2013. Retrieved June 19, 2012.
  60. ^Good Game. 'GG Awards 2010 - Game of the Year'. Australian Broadcasting Corporation. Retrieved December 15, 2010.
  61. ^CVG Staff. 'Feature: The Top 10 Games of 2010'. Computer And Video Games. Retrieved December 22, 2010.
  62. ^ abShibley, Billy. 'Machinima.com announces 2010 Inside Gaming Awards Winners'. Machinima.com. Archived from the original on July 14, 2011. Retrieved December 14, 2010.
  63. ^'Best Video Games of 2010'. CNET. Retrieved December 15, 2010.
  64. ^'The Platinum Chalice Awards 2010'. GamesRadar. Retrieved December 20, 2010.
  65. ^ abcdeVGA (October 27, 2011). 'Video Game Awards 2010 Winners'. Spike. Retrieved April 3, 2013.
  66. ^Kwag, Sophia (September 20, 2010). 'KGC AWARDS, to go forward a step with the Global Game Awarding Ceremony'. AVING USA. Retrieved December 15, 2010.
  67. ^Good Game. 'GG Awards 2010 - Best Graphics'. Australian Broadcasting Corporation. Retrieved December 24, 2010.
  68. ^'Best of 2010: Best DLC'. G4TV. December 14, 2010. Retrieved April 5, 2013.
  69. ^Reboucas, Eduardo. 'Game Revolution: 2010 GR Awards — Best DLC Add-on'. Game Revolution. Retrieved December 24, 2010.
  70. ^Minkley, Johnny (March 16, 2011). 'BAFTA explains Red Dead snub'. Eurogamer. Retrieved May 31, 2014.
  71. ^Brown, Nathan (December 15, 2010). 'No Red Dead Redemption at BAFTAs'. Edge. Retrieved May 31, 2010.
  72. ^'Best Story - The Best Games of 2010'. GameSpot. Archived from the original on October 11, 2011. Retrieved April 9, 2013.
  73. ^'Best New Character - The Best Games of 2010'. GameSpot. Archived from the original on January 7, 2012. Retrieved April 9, 2013.
  74. ^'Best Atmosphere - The Best Games of 2010'. GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013.
  75. ^'Best Voice Acting - The Best Games of 2010'. GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013.
  76. ^'Best Improved Sequel - The Best Games of 2010'. GameSpot. Archived from the original on January 8, 2012. Retrieved April 9, 2013.
  77. ^'Best Writing/Dialogue - The Best Games of 2010'. GameSpot. Archived from the original on December 21, 2010. Retrieved April 9, 2013.
  78. ^'Best Ending - The Best Games of 2010'. GameSpot. Archived from the original on January 1, 2012. Retrieved April 9, 2013.
  79. ^'Best Action/Adventure Game - The Best Games of 2010'. GameSpot. Archived from the original on July 31, 2013. Retrieved April 9, 2013.
  80. ^'Best PS3 Game - The Best Games of 2010'. GameSpot. Archived from the original on December 31, 2010. Retrieved April 9, 2013.
  81. ^'Best Xbox 360 Game - The Best Games of 2010'. GameSpot. Archived from the original on March 28, 2013. Retrieved April 9, 2013.
  82. ^'Game of the Year - The Best Games of 2010'. GameSpot. Archived from the original on December 20, 2010. Retrieved April 9, 2013.
  83. ^'Best Downloadable Content - The Best Games of 2010'. GameSpot. Archived from the original on July 31, 2013. Retrieved April 9, 2013.
  84. ^'Best Graphics, Artistic - The Best Games of 2010'. GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013.
  85. ^'Best Sound Design - The Best Games of 2010'. GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013.
  86. ^'Best Original Game Mechanic - The Best Games of 2010'. GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013.
  87. ^'Funniest Game 2010 - Red Dead Redemption: Undead Nightmare - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  88. ^'Best Story 2010 - Red Dead Redemption - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  89. ^'Best Character 2010 - John Marston (Red Dead Redemption) - PS3'. IGN. Ziff Davis. Archived from the original on October 14, 2013. Retrieved April 9, 2013.
  90. ^'Best Story 2010 - Mass Effect 2 - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  91. ^'Coolest Atmosphere 2010 - Limbo - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  92. ^'Coolest Atmosphere 2010 - Thane (Mass Effect 2) - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  93. ^'Best Visuals 2010 - Limbo - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  94. ^'Best Horror Game 2010 - Alan Wake - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  95. ^'Best Xbox 360 Game of the Year 2010 - Mass Effect 2 - Xbox 360'. IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013.
  96. ^'Funniest Game 2010 - Costume Quest - PS3'. IGN. Ziff Davis. Archived from the original on June 15, 2013. Retrieved April 9, 2013.
  97. ^'Coolest Atmosphere 2010 - Castlevania: Lord of Shadows - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  98. ^'Most Addictive Game 2010 - Pac-Man Championship Edition DX - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  99. ^'Best Visuals 2010 - God of War III - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  100. ^'Most Bang for Your Buck 2010 - The Sly Collection - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  101. ^'Best Horror Game 2010 - Heavy Rain - PS3'. IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013.
  102. ^'Best PS3 Game of the Year 2010 - Heavy Rain - PS3'. IGN. Ziff Davis. Archived from the original on June 13, 2012. Retrieved April 9, 2013.
  103. ^'GameSpy: Game of the Year 2010 - Page 6'. GameSpy. Retrieved April 9, 2013.
  104. ^'GameSpy: Game of the Year 2010 - Page 9'. GameSpy. Retrieved April 9, 2013.
  105. ^'Nominees for Spike Video Game Awards 2010 revealed'. Destructoid. November 17, 2010. Retrieved April 9, 2013.
  106. ^'2011 Interactive Achievement Awards'. Academy of Interactive Arts & Sciences. Archived from the original on February 2, 2013. Retrieved April 14, 2013.
  107. ^'2011 Winners & Nominees'. British Academy of Film and Television Arts. February 15, 2011. Archived from the original on November 8, 2012. Retrieved April 11, 2013.
  108. ^'11th Annual Game Developers Choice Awards'. Game Developers Choice Awards. Archived from the original on January 27, 2013. Retrieved April 11, 2013.
  109. ^Franich, Darren (November 28, 2012). '10 Best Videogames Since 2002 Photo 9 or 10'. Entertainment Weekly. Retrieved April 9, 2013.
  110. ^'Giant Bomb's 2016 Game of the Year Awards: Day Four'. Giant Bomb. December 29, 2016. Retrieved August 20, 2017.
  111. ^'Best New Character - The Best Games of 2010'. GameSpot. Archived from the original on January 7, 2012. Retrieved April 9, 2013.
  112. ^'Best Character 2010 - John Marston (Red Dead Redemption) - PS3'. IGN. Archived from the original on October 14, 2013. Retrieved April 9, 2013.
  113. ^'Nominees for Spike Video Game Awards 2010 revealed'. Destructoid. November 17, 2010. Retrieved April 9, 2013.
  114. ^'2011 Interactive Achievement Awards'. Academy of Interactive Arts & Sciences. Archived from the original on February 2, 2013. Retrieved April 14, 2013.
  115. ^Hester, Larry (April 14, 2013). 'The 25 Greatest Voice Acting Performances In Video Games'. Complex. Retrieved October 13, 2013.
  116. ^Shaw, Keith (July 2, 2010). 'Red Dead Redemption Review: Saddle Up, Partners!'. Network World. Retrieved July 26, 2013.
  117. ^Schiesel, Seth (May 16, 2010). 'Video Game Review - 'Red Dead Redemption' Brings Old West to Life'. The New York Times. Retrieved July 26, 2013.
  118. ^Machinima.com (April 14, 2011). 'Top 10 Beards in Gaming'. YouTube. Retrieved August 2, 2013.
  119. ^Jensen, K. Thor (February 22, 2012). 'Best Gunslingers'. UGO Networks. Archived from the original on November 13, 2013. Retrieved August 2, 2013.
  120. ^'100 best heroes in video games'. GamesRadar. Retrieved May 5, 2013.
  121. ^Cooper, Hollander (September 28, 2012). 'The Top 7... Most badass game characters of the generation'. GamesRadar. Retrieved May 5, 2013.
  122. ^Avellan, Drea (February 1, 2013). 'The 50 Most Badass Video Game Characters Of All Time'. Complex. Retrieved August 2, 2013.
  123. ^Armikhani, Justin (February 14, 2013). 'The 25 Most Realistic Video Game Romances'. Complex. Retrieved August 2, 2013.
  124. ^'Best game characters of the generation'. GamesRadar. Retrieved May 16, 2014.
  125. ^Sharkey, Mike (February 16, 2011). 'Guinness Ranks Your 50 Favorite Video Game Characters of All Time'. GameSpy. Archived from the original on February 21, 2011. Retrieved May 18, 2014.
  126. ^ abRobinson, Martin (November 4, 2013). 'Eurogamer's Games of the Generation: The top 50'. Eurogamer. Retrieved November 14, 2013.
  127. ^Whitehead, Dan (October 22, 2013). 'Games of the Generation: Red Dead Redemption'. Eurogamer. Retrieved June 20, 2014.
  128. ^IGN (June 27, 2011). 'Red Dead Redemption - #3 Top Modern Games'. IGN. Ziff Davis. Retrieved November 14, 2013.
  129. ^'Red Dead Redemption - #7 Top Games of a Generation'. IGN. Ziff Davis. Retrieved June 20, 2014.
  130. ^GamesRadar Staff (February 15, 2013). 'The 100 best games of all time'. GamesRadar. Retrieved November 14, 2013.
  131. ^GamesRadar Staff (July 12, 2013). 'The best videogame stories ever'. GamesRadar. Retrieved November 14, 2013.
  132. ^Moriarty, Colin; Goldfarb, Andrew (September 3, 2013). 'The Top 25 PS3 Games (3)'. IGN. Ziff Davis. Retrieved November 14, 2013.
  133. ^IGN Staff (September 20, 2013). 'The Top 25 Xbox 360 Games (2)'. IGN. Ziff Davis. Retrieved November 14, 2013.
  134. ^HG Staff (November 8, 2013). 'Top 100 Games of the Generation: The Top Ten Games of the Generation'. Hardcore Gamer. Retrieved November 14, 2013.
  135. ^CVG Staff (January 1, 2014). 'CVG's Games of the Generation 20 - 1'. Computer and Video Games. Retrieved June 20, 2014.
  136. ^IGN Staff (June 4, 2014). 'Games of a Generation: Your Top 100'. IGN. Ziff Davis. Retrieved June 20, 2014.
  137. ^Good Game (August 12, 2014). 'Good Game Stories - Good Game Top 100 - Final List'. Australian Broadcasting Corporation. Archived from the original on August 22, 2014. Retrieved August 23, 2014.
  138. ^Hall of Fame listing, PlayStation Official Magazine issue 107, Future Publishing, March 2015
  139. ^Rignall, Jaz (July 28, 2015). 'The 15 Best Games Since 2000, Number 10: Red Dead Redemption'. USgamer. Gamer Network. Archived from the original on July 29, 2015. Retrieved July 29, 2015.
  140. ^Makuch, Eddie (March 7, 2013). 'Take-Two has 'extensive pipeline' of unannounced titles in development'. GameSpot. CBS Interactive. Archived from the original on November 9, 2013. Retrieved June 28, 2016.
  141. ^Passalacqua, Michael (April 15, 2016). 'Red Dead Redemption 2 Map Leaked, Will Be a Prequel'. IGN. Ziff Davis. Archived from the original on April 16, 2016. Retrieved June 28, 2016.
  142. ^Crecente, Brian (October 17, 2016). 'New Red Dead Redemption image shows seven silhouettes'. Polygon. Vox Media. Archived from the original on October 17, 2016. Retrieved October 18, 2016.
  143. ^Stuart, Keith (October 17, 2016). 'Red Dead Redemption 2? Why people have gone crazy over a teasing image'. The Guardian. Guardian Media Group. Archived from the original on October 17, 2016. Retrieved October 18, 2016.
  144. ^Hussain, Tamoor (February 2, 2018). 'Red Dead Redemption 2 Release Date Updated On PS4 And Xbox One'. GameSpot. Retrieved February 3, 2018.

Further reading[edit]

  • Hester, Blake (October 17, 2018). 'How the Red Dead franchise began'. Polygon. Retrieved October 21, 2018.

External links[edit]

Wikiquote has quotations related to: Red Dead Redemption
  • Red Dead Redemption on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Red_Dead_Redemption&oldid=898997374'